![]() ![]() I mean, the original zelda and super mario had repeating mazes. The mind-bending stuff is hardly ground breaking. These cheap tricks are what passes for difficulty. As soon as you understand, the game will move on and introduce something else that will be equally confusing on first inspection. Sometimes you'll reapply what you stumbled on previously, but most of the puzzles are just mindless poking around. You just do things until something works and move forward. Most of the puzzles don't take thought or planning, rather experimentation. ![]() This also robs you of your sense of accomplishment. Who knows? The controls and physics within the game often lead you to wonder if you passed an area the way you were supposed to or if you stumbled on some exploit they didn't consider or correct. After failing a room, the same thing will happen, making it unclear when you should feel like you've accomplished anything. After "beating" an area you'll find yourself either in a new room or right back where you started. There's no goal other than connecting the different rooms and seeing all the hint messages along the way. The basics are you move from one room to the next solving puzzles in a minimalistic 1st person world. The basics are you move from one room to the next solving puzzles in a minimalistic 1st I'm not as charmed with this game as others have been. I'm not as charmed with this game as others have been.
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